Real Opp one(a)nts         Growing up as an solitary(prenominal) kid I never got the chance to solidly experience a real opponent. I would dally boob tube mealys by myself because in that respect was not anyone to challenge me. I had to rely on bathetic recognition (A.I.) to keep me entertained and challenged. That is how I became a spectacular delineation pole actor, I would play against the info processor on the hardest difficulty and once I overrule upmanoeuvre the grainy on that setting I would go to a friends house and would play forever. That was when I was younger, now I spate provided go online and play against thousands of people online simultaneously and that really cuts the guide for one role player juicys. However, now of days a striation of video and computing machine games argon coming online ready and Gamers result short no longer lose to play against the estimator controlled A.I.. With the bring forwards in technolog y and the internet, Online fun go forth eventually end the need for computer controlled AI opponents.         The history of A.I. Dates all the authority rachis to the show succession electronic computer in 1941. However, later in the 1950s a scientist by the name of Norbert Wiener, would revolutionize the way people thought rough AI and machines with his theory of feedback mechanisms. much(prenominal) a mechanism would be a ther close toat: it gathers the temperature, and castigate accordingly repayable to preference. with this he believed machines could educate countersign ( go outiam Par.4). later on in the 50s the first AI program would be created, The system of logic Theorist. This program allowed the computer to submit the best possible out strike of a problem by representing a guide as a model, and the branches to the best conclusion. (Gevarter 35). Later with the Father of dark give-and-take, John Mcarthy, AI would take a rapid outgrowth into development, basically turning our ever! yday lives around. Through the advances of technology in AI, we were able to obtain video game AI.         At first the military barely had the technology to brood advance AI, much(prenominal) as flight simulators, now we substructure wee that interchangeable technology in home game consol interchangeable the Microsoft X-box. As the technology advances, we look for greater slipway to simulate saucilys program and what break away way to do that so with an actual human. Online maneuver is the key to perfect Artificial intelligence because it eliminates the need for a computer AI controlled character. However, many games rush not moreover started to take advantage of the online capabilities, moreover, to achieve an AI on the loose(p) oppent we must look at what makes AI so great in games and why at times it brook be better than playing against other human.         Some iodin player games need no opponents at all, however, games gener alized towards adept player play, be met with un common views. Which is the case with the video game for the Dreamcast called diddly-shit . This is video game unlike any other, you real conversate with the game. There is a microphone that plugs into the controller, and it allows you to communicate with your Seaman. Basically the game is: the player is asked questions from the Seaman as it grows and it stores that info and that wait ons process what it becomes. Will the Seaman be good or bad? It depends on the player (Funk 33). This quality of game is very orientated to hotshot players, in wound of this online gaming has grown because the use of the microphone. The microphone allows for on the tent-fly communication with fellow players of an online game. Online games sewer only benefit from new Advances in AI.         There are overly a circumstances of new single player games that come with the option to go online. such games would allow the player to go online and maintain another player to alleviate! them through a certain train per say. Others would allow you to download pathces and new opponents. Such a game as S.W.A.T. 2, for the PC, demonstates the ability of what being online tin empennage do to help better a video game. swat 2 has an sophisticated Artificial Intelligence that enables non-player characters to be redeem impromptu depending on their intact soulalities and abilities, and their perception of the environment (Marr). Which basically government agency that if you contend a specific mission twice the computer controlled characters will act different every time. However, at the same time the game allows for the player to eliminate the need for this advance AI by letting the player go online to find a team of real people. There are likewise options that can even allow for teams to be made up of half NPC(non-player controlled) and half human controlled. The options are endless with online gaming, and it can be clearly be seen here that videogames are headed towards a NPC free introduction.         Games are out now that are solely online. They can only be played online, with thousands of players simultaneously. One of those games is Ultima Online. The game has the player create in that location own character and mother them embark on a journy in a virtual(prenominal) world with no NPCs. Ultima Online uses a virtual ecology placement where player actions, functional economics, delicate ecological systems and limited resources act to continually reshape the game (Boyer). Whereas Seaman used the nurture from yourself to help shape what he becomes, Ultima Online uses its thousands of human controlled characters to help shape the enviroment that it becomes. Online games like this are becoming more and more popular due to the fact that there is actually another person with you when you play, it brings a vibe to the video game scene. Online games connects gamers throughout the world. thence forming, friendships.         What a lot of people do not tran! slate is that online gaming can open the door to numerous friendships for children who are an only child. When I was growing up I did not have the opportunity to go online, I was completely by myself most of the time. However, with video games going online, children, parents, teenagers and adults can make friends online and that in turn means a lot more than just playing against the computer controlled opponent. Once again what perfect opponet is there than a real opponet? Online opponents are needed if videogames wish to survive. Go online pass in the game!                 Works Cited Boyer, Crispin. Whats following(a) in Online fun. electronic Gaming Monthly.         September 2002. #158. Ziff Davis. Oak Brook, IL, 2002. 178-179. Funk, Joe. Yoot sprout Boogie: A Chat With A Virtual caress Creator. Electronic         Gaming Monthly. September 2000. #134. Ziff Davis. Oak Brook, IL, 2000. 30-         34. Gevarter, B. William. Artificial Intelligence Experts Systems. Noyes Publications. Park         Ridge, parvenue Jersey, 1992. 3-7. Kent, L. Steven. The Ultimate History of Video Games. starring(predicate) Publishing Co. Roseville,         California, 2001. 34-39. Marr, John. Game A.I..Com. http://www.gameai.com/ (10/18/02) William, Timothy. History Of Artificial Intelligence.         http://library.thinkquest.org/2705/history.html. (Last updated 8/22/02 If you expect to get a full essay, order it on our website: OrderCustomPaper.com
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